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Tourney Engine
Per Team
Does not include standard payment processing fees.
Take A Look At All You Get
Consider the streamlined event management you get with TourneyEngine that you don't get with the other guys. There is no comparison.
  • Integrated Registration
  • Automated Scheduling
  • Import Custom Schedules
  • Registration Tracking
  • Create Custom Brackets
  • Delay Alerts
  • Schedule Change Notifications
  • Unlimited Email Confirmations
  • Create Registration Add-Ons
  • Universal Rankings
  • Customer Points System
  • Dedicated Event Websites
  • Manage Officials
  • Create Sub-Directors
  • Assign Scorekeepers
  • Electronic Gate Tracking
  • Branding Control
  • Add Team Preferences
  • Registration Tracking
  • Event Coupons
  • Unlimited Email Confirmations
  • TourneyEngine Mobile App
Check out some of these premium features and upgrades
  • Communication Center ($0.02 per invite or followup message)
  • Gate Pass (3% of transaction)
Pricing & Credits

How Our Pricing Works

TourneyEngine uses credits to create and run events. A credit represents a single team (or player) entered into an event. If the number of teams in an event exceeds the remaining number of credits,then additional credits must be purchased.
Credits do not expire and our pricing is tiered based on the quantity purchased.

(Case 1) If you have an event with 50 teams, then you must use 50 credits to add the team.
(Case 2) If you have 50 remaining credits and you want to create a tournament with 60 teams, then you must purchase at least 10 additional credits.
(Case 3) If you have 50 remaining credits and you want to create a tournament with 40 teams, then you do not need any additional credits and the remaining 10 credits roll-over to your next event.

What Plan Is Right For You

To determine which plan is best for you, use the number of events you run in a year and the average number of teams per event. Multiply these two together to determine the bumber of teams that play in your events in a given year.